Shader Test

I wanted to have a look at how I may handle the renders on this project so started playing around with texture and shaders as well as looking into how I would render this in mental Ray. This is not the final model or textures it is just a quick colour pass with a first pass shader test. I just wanted to give myself an idea of how I would need to approach this as I have never really done any rendering before so I thought I would give myself a bit of a head start. There was also a bit of post work done in photoshop as well to comp in the background.

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Demon update

A small update on the demon. There are no videos this time around as Zbrush is being a bit tempremental at the moment and randomly crashing whenI save which is really frustrating. I hear 3.5 will be available in November so hopefully it will be a bit more stable running on my laptop.

 

 

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Vanity Video 3

I have added another small update. I still need to add some teeth to this yet. There is also a problem with some unwelded verts on the right hand so I will have to fix that and reproject onto my base again. I am quite happy with the way this is heading now and plan to carry on in this direction. Once the hands are fixed I am going to get some ref for how I want the skin on the body to be and the overall anatomy as I am still not working fom reference yet and there are probably loads of issues.

 

 

Video 03

Vanity - Video1

I have started working on a new project today and decided I will make timelapse videos of each session. So here is the first two of what I can only assume will be many videos. So far I am just roughing out a Demon character it is still very early I am just trying to come up with something I like.

 

 

 

 
Video 01

Video 02

Clanamu Update

I have done a few proportion changes and adjusted the focal length on the camera to bring this closer to the original concept.

 

 

 

 

Exula collaboration begins

I have started working with Nick Miles in bringing one of his Exula characters in to 3D. We are making a 3D bust of his character Clanamu. I have attached what is still a fairly early progress shot for you to have a look at. There is still a long way to go with this sculpt but it should make a very impressive piece of 3D art and so far has been a lot of fun to work on. 

Be sure to check out his site is is packed full of amazing artwork. I am a big fan of the Rise of Kaestralis and the Rellin is forced to combat the Demi Guardian Mezula pieces. Very nice! http://www.exula.co.uk/

 

texture test

I have added an image of a quick texture test I have done on the head.

 

 

 

 

Xnormal

I have been playing around trying to find an efficient pipeline for creating my normal maps. I have decided to go down the Xnormal route it is a great piece of software and there is no need to worry about having your high res models loaded in the viewport. I had also looked at 3ds max which worked really we but having that amount of polys in one scene could cause the odd freeze which can be frustrating. Anyway here is a shot of the low poly model with early results from Xnormal I still need to modify my projection cage to get around a few issues I am getting with my normal and occlusion maps.

 

LowRes

I have started modelling my low poly mesh for this character I thought it would be a good idea to get this out of the way so I can do some normal map and texture tests sooner rather than later I also want to get a rig set up so I can pose the character.

 

 

 

updates

Not alot to say about this one all of the clothing is in there now. I do want to create some sort of accessory for the character at the moment I am thinking a shoulder holster would look pretty cool but I am still undecided.